Declined AFK Manager on Jailbreak. (1 Viewer)

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Dandy

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Well, thread hasn't been made (AFAIK), so why not.

JB could use an AFK manager to free up slots filled by AFK individuals.
 
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You're kidding me right?

So when I say 'All reds AFK freeze on the yellow line' they do that. Then their AFK timer counts down, and the only way for them to stop the timer it is the move, but if they move they'll be rebelling. If they let the timer run it's course, they'll get kicked off the server.

Not a good idea, you see what I mean?

I think what you're looking for is something to kick out the spectators. Dunno what possibilities is that, I'm sure there's one but I've never seen panda use it.

There's always the meanwhile stuff, get donor or get an admin to kick definite AFKs (when server is full) or get admin yourself (best reason to get admin 10 10).
 
How about this: If you didn't move for a full round you're marked as AFK instead of having some arbitrary timer tick down. That'd be better for Dodgeball aswell. That way it wouldn't kick active spectators either, because they would be moving.
 
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You're kidding me right?

So when I say 'All reds AFK freeze on the yellow line' they do that. Then their AFK timer counts down, and the only way for them to stop the timer it is the move, but if they move they'll be rebelling. If they let the timer run it's course, they'll get kicked off the server.

Not a good idea, you see what I mean?

I think what you're looking for is something to kick out the spectators. Dunno what possibilities is that, I'm sure there's one but I've never seen panda use it.

There's always the meanwhile stuff, get donor or get an admin to kick definite AFKs (when server is full) or get admin yourself (best reason to get admin 10 10).


I've applied.

I presume all AFK management plugins have a timer that can be customized. It wouldn't kick for any reasonable time-frame that could be considered as part of one round, if implemented (hopefully!), probably somewhere around 6-8 minutes, not 45 seconds.
 
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Would it still count down even when they get killed by a blue player though?(cause they AFK, they usually get killed) (Or a rocket during the round in db's case) Cause they won't be present for the full round, they'll get knocked out. Would it count down when dead? o.o

This is generally asking cause it sounds like a dream come true xD
 
Would it still count down even when they get killed by a blue player though?(cause they AFK, they usually get killed) (Or a rocket during the round in db's case) Cause they won't be present for the full round, they'll get knocked out. Would it count down when dead? o.o

This is generally asking cause it sounds like a dream come true xD

Hm. If a round lasts ten minutes, then someone who's been AFK for a full round would require the plugin's timer to be set to eleven minutes. I think.

All I know is that we could use one, I love you. ^- ^
 
If needed I can make something that removes the need to fuck about with timers and countdowns entirely, if that solves the problem. ;)
 
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if the timer gets removed then whats the point of adding an afk manager?
if you ask me its completely useless adding one.
 
if the timer gets removed then whats the point of adding an afk manager?
if you ask me its completely useless adding one.

So we could keep the timer. o:

The purpose of adding an AFK Manager of sorts would be to address people AFKing on BLU which usually worsens when the AFK individual is selected as warden (happens fairly often, surprisingly.) Causes a mess, usually, failrounds, freekill sometimes, generally a ruckus.

"It's strictly forbidden to go AFK on the BLU team since there is a chance that you can be selected as Warden.
Failing as Warden can lead to a guardban/ban from the server."

I don't know whether it's worth the time implementing on the server, so iunno. Just thought I'd suggest it.
 
I doubt that there’s a way to make an AFk manager specifically for The blue team if that was possible it would absolutely help. If it had to be for both teams then I agree the timer could be set for 11 minutes ( maybe 10 1/2 whatever the point is a little bit longer than a full round ) so that if one person was AFK on blue they could be kicked.
That being said perhaps even a five-minute counter would not be a problem. Yes when a prisoner is killed at the beginning of the round They may go do other things or watch a YouTube video or something, so that is why I think it is best to be safe By making any suppose counter over 10 minutes long. Personally I think the idea of an AFK Manager is really necessary for JB and it would help to cause less fail days. On top of that anybody kick for being AFK would have no one to blame other than himself for being AFK ( for example if the server was full and they got kicked out and couldn’t join back it’s their own fault)
 
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