Completed Simon says click this thread. (1 Viewer)

Status
Not open for further replies.

Dandy

Well-Known Member
Joined
Jul 6, 2017
Messages
282
I am Simon. And we are playing Simon Says. Simon says I'm Simon, and Simon says that we are playing Simon says.

"But. But Mr. Warden, how could you say we're playing Simon Says if you're not Simon!"

...

Simon says we're no longer playing Simon Says, Simon says I'm no longer Simon, Simon says we're no longer playing Simon Says.

"But Mr. Warden! If you're not Simon, how can you say we're no longer Simon Says!"

...

We've all run into this scenario at least once or twice or third or a hundred times while playing on Jailbreak, if we play it. The game Simon Says is very confusing, and if the warden is a sneaky warden, very easy to murder most if not all of RED - and the other BLUs often time come along and murder the rest - It's a confusing mess. Besides for that, the sheer amount of "freekill!!!1!" calls after a relatively good game of Simon Says is enough to want to die inside.

So, I propose a simple solution. It can be viewed in two lights; both of which I'll explain.

Simply adding a rule stating that warden's orders; effectively commands like "We are no longer playing Simon Says." override the game of Simon Says. That way, if a warden ever wants to initiate a game of Simon Says, instead of saying a long, confusing tongue twister, they'd simply say "We are now playing Simon Says." The statement above, or something similar enough would end the game. This could be considered 'warden prioritizing', or something along those lines.

Or, it could be viewed as a simple enforcement of the 'warden cannot lie' rule. Adding a clause to that rule such as "(This rule also applies to Simon Says.)" could also solve the issue. The warden won't be lying anymore if he says "We're no longer playing Simo Says, follow me to X." or something along those lines.

Just a thought on how to simplify that annoying tongue twister which causes confusion, freekill, and murderous chaos from the tumult that arises.
 
The entire "I am Simon" part is absolutely useless imo. After all, all lines relevant to the game are prefixed with "Simon says". It is not necessary to specify who Simon is or whether he is even present for the game to work. All you should have to do to start the game as a warden is state the intention to play "Simon says". And you can simply end the game by saying "Simon says we're no longer playing 'Simon says'".

Everyone who objects to that is simply nitpicking and has absolutely no ground to stand on. Imo adding the whole I'm Simon and Simon says that I'm Simon etc. bla bla just invites this kind of nitpicking.
 
The entire "I am Simon" part is absolutely useless imo. After all, all lines relevant to the game are prefixed with "Simon says". It is not necessary to specify who Simon is or whether he is even present for the game to work. All you should have to do to start the game as a warden is state the intention to play "Simon says". And you can simply end the game by saying "Simon says we're no longer playing 'Simon says'".

Everyone who objects to that is simply nitpicking and has absolutely no ground to stand on. Imo adding the whole I'm Simon and Simon says that I'm Simon etc. bla bla just invites this kind of nitpicking.

I completely agree. Regardless, people don't listen to wardens who don't use the full Simon Says voice lines, due to fear of being killed.
 
Not sure if this thread's somewhat died down, but I've simply started saying "Warden can't lie." in instances where people question the Simon Says finishing commands. Likely going to start saying that at the start as well.
 
Status
Not open for further replies.

Users who are viewing this thread