Declined Can we get VSH Oilrig added to the map pool? (1 Viewer)

Would you like VSH Oilrig added to the map pool?


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But That's hale choice and by the time he does make it to your spawn you have a Full team available to defend you

How is that any different from oilrig, you all spawn in the same spot so you have "a full team available to defend you" xD.
 
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I've played Oilrig and its not such a fun experience. having to do nothing but go in circles and worry about a Large instakill zone at the sametime is not something i call Likeable. i actually would like to be able to breathe then also deal with Low amount of ammopacks and healthpacks on Oilrig. Compared to Fortdesk. im not liking it either which its pretty smaller then Military area itself. But it has Tons of healthpacks and hale is in your spawn in 2 seconds
 
Not my playstyle but happens alot on the servers you have to admit.(Also happens to be one of the most annoying parts of vsh/ff2)

I can see where you're coming from with it, but keep in mind that the servers get pretty full. Imagine 25-30 people on that map, absolute chaos.
You do make a valid point with the trick-stabbing and such, the jump-pads help the map out a bit for mobility. What it really comes down to with this map is 2 things: it's small, and preference.
Some people may like it, some may not, but I was admin of a server that ran this map with 20-25 people on it at a time, It was so much chaos, many people raging, no-one wanted to be hale because you would just be knocked back into the killzone multiple times and die, or even just as a player, everyone would either fall to their deaths from a misplaced jump or getting stuck on something in the way.
And you can't forget about hale's rage. With the low mobility, if you're caught in that rage you're doomed.

This map in my opinion is a bad fit for a popular server, but that's my opinion.
Scout is limited to 4 (i think) so that is not a big problem. Anyway, annoying scouts happens on EVERY map.
Server is limited to 24 people. And there is nothing wrong with "chaos". Thats pretty much what the whole gamemode is about - everyone trying to kill hale at the same time - which obviously causes "chaos".
And again going back to Military Area. At the start it is absolute chaos, but nothing wrong with that as it is fun and part of the game.
Saxton Hale and all other hales (barr 1) has the ability to jump, high. This can easily be used to avoid getting knocked out into the killzone every second.
And Hales Rage...
That is the EXACT purpose of hales rage, to give him a few quick kills.
 
Anyway, it seems there are different opinions on this map so it will be good to see others, not just us 4.
 
Aaaah good memories...I use to stand at the bottom of the map waiting for hale to fly off and get teleport back at the bottom so I could backstab instantly :kappa:

Anyways map is difficult to hale. Depends if you're wanting it because you like playing team or the hale on it.
 
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I have played on Oilrig on other servers before and would like it to be included.
 
I've played Oilrig and its not such a fun experience. having to do nothing but go in circles and worry about a Large instakill zone at the sametime is not something i call Likeable. i actually would like to be able to breathe then also deal with Low amount of ammopacks and healthpacks on Oilrig. Compared to Fortdesk. im not liking it either which its pretty smaller then Military area itself. But it has Tons of healthpacks and hale is in your spawn in 2 seconds

"going in circles" as opposed to every other map where you stand still and let hale hit you?

"worry about a Large instakill " You literally mention Fortdesk which also kills you when you fall off. It's literally not hard to not jump off the map, especially as there are barriers on all of the major walkways which prevent you falling off unless you do something dumb
 
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Reactions: chaz
I Know No map where you stand still and let hale kill you. But Oilrig is an Exact Square Which When hale chases me i have no other thing to do but "Circle" around the map especially if you get raged "Jump Disabled" "In a 3 Meter Tunnel" You're D.O.N.E
 
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That is the EXACT purpose of hales rage, to give him a few quick kills.
I know this, I was referencing the low mobility. He can wipe out over half the team in one swoop.

Saxton Hale and all other hales (barr 1) has the ability to jump, high. This can easily be used to avoid getting knocked out into the killzone every second.
Hale's jump is primarily up, with a slight control over where you land, but if you're thrown off a cliff, and jump straight up, there's a very little chance you'll actually land back on the ledge.


Server is limited to 24 people. And there is nothing wrong with "chaos". Thats pretty much what the whole gamemode is about - everyone trying to kill hale at the same time - which obviously causes "chaos".
You do have a fair point here. But chaos is good in moderate amounts, smaller map, more chaos.


"worry about a Large instakill " You literally mention Fortdesk which also kills you when you fall off. It's literally not hard to not jump off the map, especially as there are barriers on all of the major walkways which prevent you falling off unless you do something dumb
Fortdesk is a larger map though, with more roam-around room. It's less likely you'll accidentally jump off or even get knocked off when there's more room to have.

Like I said, the map is small and whether you like it or not is only preference. My opinion is I dislike it and personally advise not to add it to the map rotation.
 
I love this map!

Yes it is small, but so are millitary, and that map is the most popular one. Tbh, it's not that hard to move around as any class on that map, it's easy imo.
It's enough healthpacks and ammopacks aswell.
I would love to see this map on VSH!
 
I love this thread because it shows that even though we have differing opinions, we can all debate in a civilized manor and I think it's awesome.
 
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Hale's jump is primarily up, with a slight control over where you land, but if you're thrown off a cliff, and jump straight up, there's a very little chance you'll actually land back on the ledge.
Never disagreed more.
Hales jump is able to be controlled GREATLY. With simple strafing, which can be learnt by anyone, Hale can EASILY get back onto the map away from where he got pushed off so that he doesnt get pushed off the same way.
 
Never disagreed more.
Hales jump is able to be controlled GREATLY. With simple strafing, which can be learnt by anyone, Hale can EASILY get back onto the map away from where he got pushed off so that he doesn't get pushed off the same way.
Most players can't strafe well with hale, or at least in my experience. I have seen some that are extremely good at it though, and I agree that it may be possible, but like I said, unlikely, especially for the average player.
So yes if you have some skills in the art of strafe you could master hale upon this map.
 
Most players can't strafe well with hale, or at least in my experience. I have seen some that are extremely good at it though, and I agree that it may be possible, but like I said, unlikely, especially for the average player.
So yes if you have some skills in the art of strafe you could master hale upon this map.

Strafing is hard yes, but a big amount of all players who play VSH on Panda knows how to do it. Some better than others ofc! It just takes some time to learn, and if they play enough, they will master it one day aswell. You mentioned that hales jump is primarly up. Of course you will jump straight up if you don't have any speed, but the regular players on VSH on Panda community does not do that now, they have gotten way better than earlier imo. The ones who does not master hale that well yet, uses rage to kill them.

As for the chaos, it's kinda easier to be hale on small map if you use rage. More poeple will get stunned as Chaz mentioned, aka more kills.
 
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My experience with this map has always been FF, I like the map, but feel it be a bad fit for panda. Where the map is small, and that does lead to the fun, you also need to take into account the frustration of a server close, to full. It's never been fun to be boss on this map, expect for one special boss on a different server. Aside from that one rare exception Half of the time you never really feel like you got a fulfilling win, as some of the people do fall off.

But that is how I feel about oilrig.
 
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