Completed Hightower #6 and #10 suggestions (1 Viewer)

Please state if you are for or against these changes.

  • For

    Votes: 7 63.6%
  • Against

    Votes: 4 36.4%

  • Total voters
    11
Status
Not open for further replies.

Nooters

Well-Known Member
Joined
Nov 20, 2016
Messages
554
Poll note #1: Whatever you choose (if you are voting), I would like to see your reason down in the replies, please. If you vote 'For', please state why you are for, and whether you pick suggestion #1(a) or #1(b). If you vote 'Against', a slight explanation will not hurt anyone.

Poll note #2: Under the condition you vote 'For', and you are not willing to share your reason with us, or you simply don't have one, at least specify whether you pick #1(a) or #1(b).

As a regular player (and admin lel) on both the Hightower servers, there are some things you start picking up on as irritating and annoying after a while. In the name of all my fellow Hightower-ers, I would like to show two changes that we would like to see be carried out.
These ideas have already been proposed by Canlock over a year ago, but I thought I would bring two of them back, as I deem them obligatory additions to both Hightower servers.

Suggestion #1(a) - Remove random crits on both #6 and #10

Random crits on such small maps are not only frustrating to play against, but they, as Psycho pointed out, give too much unpredictability to the game. Let me prove that with an example.

Imagine there are two players that are engaging in a quick duel - one of them having let's say 150 HP as a soldier and the other having 30 HP as a scout. You assume the soldier would win this duel any time of the day, but behold - the scout gets a crit and does a 180 meatshot right in the soldier's face. Imagine something similar happening to you 10 times over throughout your session(s). Pretty unfair, huh?

Similarly, there have been countless instances where players would get a crocket to the face as they came out of spawn.

Please note that I am aware of the fact this is a DM server and that you respawn instantly, but it is still obnoxious when you get crit killed pretty much out of nowhere/when you are fighting someone and then BAM! - crit, you're dead.

Furthermore, in certain situations - you have 20HP and you're walking to a health pack, so you're pretty much dead anyway - getting killed by a crit does not matter too much. Though, let's face it, you're still gonna be slightly more irritated it was a crit rather than just a normal shot, right?

Suggestion #1(b) - Remove random crits on either #6 or #10 (preferably #6)

Same reasons for removal as mentioned above. This suggestion is for the ones who would still like the experience of random crits on one of our Hightower servers, while others enjoy a non-crit experience on the other.

Suggestion #2 - Adding class limits to #6 and #10

This suggestion does not have it's (a) and (b) parts, as I find it relatively necessary on both servers.

This is the less important one out of the two, but it would still favour us immensely - seeing 5 soldiers/demomen/scouts jumping around and not letting you leave your spawn is aggravating. Having 5 snipers snipe you from everywhere, 4 pyros spamming the scorch shot and 6 spies not giving you a break are just more proof that this suggestion needs to be implemented.

I am exaggarating a bit, but I believe you get the idea. This is a small map and pretty much anything disturbs with the gameplay.

In these situation though, I am talking about the good players. I know that any player, good or bad, can play their desired class. Regardless, I feel this addition would prove to be satisfactory.

Here are my ideal class limits:

Scout - 3 per team
Soldier - 3/4 per team
Pyro - 2/3 per team
Demoman - 3 per team
Heavy - 3 per team (not THAT needed, though)
Engineer - 3 per team (same as ^)
Medic - 3 per team (same as ^^)
Sniper - 3/4 per team
Spy - 3 per team

Why 3/4 on sniper and soldier? In the end, this is Hightower, the home to rocket-jumping/market gardening and sniping all day long, and we all have to respect that.

To finish, if you do not like my proposed class limits, feel free to input yours in the replies. Likewise, you are free to discuss about anything I've mentioned thus far.



 
I believe we already tried switching off random crits. It resulted in the server not being included in quickplay which resulted in the server being empty.
 
I believe we already tried switching off random crits. It resulted in the server not being included in quickplay which resulted in the server being empty.
Oh, I didn't know about that.

If that is true, then I am only going to stick with Suggestion #2 - reasons are already written B-)
 
Maybe if a vote for disabling crits for let's say one hour is implemented?
 
Well, quick play doesn't exist anymore, so we could consider it. Any input from @Kevin?
 
Random crits have been discussed for at least 1 year, Canlock and I each made a post about it in the past.
Most Hightower players I know are for disabling random crits, and while I would appreciate class limits, I know they wouldn't work.
As Stabbin said, quickplay doesn't exist so there really isn't a reason to keep random crits enabled, at least on one of the servers. If you decide to remove them, I'd suggest removing bullet spread as well, these things kinda go together.
 
Random crits have been discussed for at least 1 year, Canlock and I each made a post about it in the past.
Most Hightower players I know are for disabling random crits, and while I would appreciate class limits, I know they wouldn't work.
As Stabbin said, quickplay doesn't exist so there really isn't a reason to keep random crits enabled, at least on one of the servers. If you decide to remove them, I'd suggest removing bullet spread as well, these things kinda go together.

Class limits can sometimes be useful, and at other times completely unnecessary. It's something I'd like to see, and it would be a nice change in my opinion. If anything, based on the players' feedback, I can contact Kevin to alter them a bit, or remove them entirely.

As far as crits, maybe it would indeed be a good idea to, for now, disable them on only one server. I'll see how the players react and ask them if they would like the same change on the other HT server - under the condition crits are disabled, and that the change proves to have a satisfactory effect.

If anything, the vote I mentioned is a good alternative.

Lastly, people never complain about random spread, therefore it wouldn't really matter to anyone if it was put through or not. I'm not saying it's a bad change, just stating that it's not a hated thing, thus it doesn't REALLY need to be changed. B-)
 
Would've written this before, but my battery died ):

On the other hand, any thoughts on adding an AFK manager to both the HT servers?
 
Why have class limits tho? You mean to say people have serious games where it makes a difference on hightower?
 
Why have class limits tho? You mean to say people have serious games where it makes a difference on hightower?
To be honest, they do. You'll see people tryharding VERY often - I'm one of those myself B-). Moreover, I stated that sometimes class limits are useful, whereas at another given point they are useless.

They are useful, for example, when there are 5 good soldiers, 3 of them camping the two out of three spawns and not letting anyone out. The other two are just being dicks in general - spamming rockets all over the map, rocket jumping to every player they see, etc.

They are not useful when you have 5 rocket jumper users, or 5 soldiers, 4 of which have just played their third game of TF2 B-).

Again, this is a change that not everyone will fancy. If it's carried out, I will get the necessary feedback and give it to Kevin. After that, we can judge whether the class limits should be modified, or removed.

Though, it's not the most important addition to the HT servers - removing crits/adding a vote to disable crits for a short period of time is more mandatory.
 
  • Informative
Reactions: TBotV63
the only changes which i have in mind for hightower would be switching the map to highertower but thats about it.
 
  • Disagree
  • Funny
Reactions: Psycho and TBotV63
the only changes which i have in mind for hightower would be switching the map to highertower but thats about it.
):
 
I swear I've seen this thread at least two other times...

I'd say suggestion B is a good idea. It would make one server for those who want a more skill based deathmatch (if you can even call it that, this is hightower we're talking about). Since quickplay was brutally butchered removed by Valve, there shouldn't be any reason not to remove one server's random crits, right?
 
the only changes which i have in mind for hightower would be switching the map to highertower but thats about it.
tenor.gif
 
If all the regular players on the server want it disabled, we should listen to them and provide them with what they want. If we're really a community that cares about their players we should disable random crits.
 
I feel like Highertower would just get boring after a while, and then I'd need to contact you to remove it. People are used to the good ol' Hightower shenanigans and I think very few of them would like to see this map - I'm the first who's against this, to be fully honest. Then again, if people want Highertower, they can go to the other community servers that host it. Yes, maybe we'd gain a few new players by adding Highertower, but I think we would lose a lot more.

I swear I've seen this thread at least two other times...
You are completely correct. One of the threads from Canlock I linked at the beginning of my suggestion, and here's the other one: Click Me

I'd say suggestion B is a good idea.

I'm more inclined to Suggestion #1(b) as well, even though I have stated two alternatives. Suggestion #1(b) will allow us to see whether the players like or dislike the removal of random crits (+ class limits, AFK Manager, disabling random spread - if those are applied), and after that, it's easy to judge whether the change(s) should be altered, removed, or added on the other HT server.

If all the regular players on the server want it disabled, we should listen to them and provide them with what they want. If we're really a community that cares about their players we should disable random crits.
I shall make it my task to go and ask players from my friends list (that play on Hightower obviously) and from the server for further proof.
 
Last edited by a moderator:
5 minutes into making this post and I can ALSO tell this is gonna be so much hard-work - end me XD. BUT, it's for the greater good, so it's alright B-)

I can already tell, before writing anything, this is going to be one long-ass post, so prepare for a lot of spoilers - to conserve space and make it look more tidy as well.

I have acquired feedback from 25 people. The players have been asked the following questions:
  • Are you for or against:
  1. disabling random crits (on one of the servers, for now);
  2. adding an AFK manager;
  3. adding class limits;
  4. removing random spread.
The summary can be found at the bottom of my post.

I shall now show the screenshots I've taken, following up with the user's Hightower gameME profile - just in case anybody is doubting the user plays on Hightower. I will link their profiles for both #6 & #10,taking into account they are active on both, and also state their rank if it's high. Under the condition they are not active on two servers, I am only going to link one.

Some of the players I have asked on steam, and a few of them on a discord server that I'm in. I could've asked them on steam of course, I just found it easier to do it in discord.

If you don't want to look at all the screenshots, just scroll down to the final results.

6b34da489600543da26d1d0d1bfc63f4.png

802af2723aa553b2d8aa1b7e35fc664d.png


B34T_TR4KKeR's Hightower #6 gameME profile

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

84c8ce7c965de7cf85bd7eb643dd5c22.png


Damian's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, adding an AFK manager. Against: adding class limits. Doesn't care about: removing random spread

ac99639b87e460297626b29f05419fc7.png


Inky's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, adding an AFK manager, adding class limits, removing random spread.

4d7ae27e0168eaee00f0ee63b8cd97cc.png


DoDo's Hightower #6 gameME profile

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

4621a1dc660c2c71effa0e5068e5ea7c.png

08e114068e93435898644a4f6c4ff95e.png


Mesitzo's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, adding an AFK manager, adding class limits. Doesn't care about: removing random spread

9ca13e29b8dab9022dce10e61ec5e218.png


Generally, he goes by the name of Chrono_Curse.

Chrono's Hightower #6 gameME profile - 16% activity at the moment, because, well, he's on holiday B-); currently ranked #13

For: disabling random crits, adding an AFK manager. Against: removing random spread, adding class limits

4f0d481e98c2c092e9a21be09604dc91.png


stock's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, removing random spread. Against: adding class limits. Doesn't care about: adding an AFK manager

1db92eb7bc8d2b2e1fcd22956bd84279.png
654033ba1ac4b9548756c70b603edcb2.png


Almost all of us have these funky names, I don't know why myself, but he is
|\| () l_ 1 |= 3 R

nolifer's Hightower #6 gameME profile / Hightower #10 gameME profile - currently ranked #5 on both servers

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits

6e7128d8386468ad0b5866b6f87d11b0.png


His usual name is 'logistics'

logistics' Hightower #6 gameME profile / Hightower #10 gameME profile - hasn't played for a while yeah, but look at the amount of points on both his profiles

For: disabling random crits, adding an AFK manager, removing weapon spread. Against: adding class limits.

7ab6a6a3d8783e6564d2885f9ab11d62.png


Usual name is GEDDAN.

GEDDAN's Hightower #6 gameME profile - currently ranked #38

For: disabling random crits, adding an AFK manager, removing random spread, adding class limits

2c257c44d2ee80dfd897e03f3f399f85.png


Rosebud's Hightower #6 gameME profile / Hightower #10 gameME profile - currently ranked #23 on HT #6

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

ebb95fed010ecd904996dd44e963488d.png


Usual name is Heck.

Heck's Hightower #6 gameME profile - currently ranked #32

For: disabling random crits, removing random spread. Against: adding an AFK manager, adding class limits.

8ee329ccaec0d1d2b0cc33b18bd31a94.png

5ddfbd0c9e29fb82c4d353f4c57be913.png
pzmt.png


Yeah, that's the ex-admin Canlock, if anybody even remembers him ):

Canlock's Hightower #6 gameME profile / Hightower #10 profile - inactive due to vacation

For: disabling random crits, adding class limits, adding an AFK manager, (and I assume he meant) removing random spread.

The chat was quite long, so I just narrowed it down to this.

06c463950127ecff3f0a65610420afe3.png


Replex's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

EDIT by TBotV63: Removed the "counting this as a positive" stuff
 
Last edited by a moderator:
  • Informative
Reactions: TBotV63
ea192cd00eca490064b171e1a06bff4b.png


His steam name is almost always toilet, but he likes changing it in this discord server quite often.

toilet's Hightower #6 gameME profile - inactive due to vacation; currently ranked #36

For: disabling random crits, adding an AFK manager, removing weapon spread. Against: adding class limits.

8b072da566b7ffec78e16393ad62e3f2.png


Rape sentinel's Hightower #6 gameME profile / Hightower #10 gameME profile - currently ranked #3 on both servers

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

432f299bc2f5e474dfcb4c717e174468.png


SGT_MORAYEEL's Hightower #6 gameME profile / Hightower #10 gameME profile - #28 on HT6, and #18 on HT10

Against: disabling random crits, adding an AFK manager, removing random spread, adding class limits

222768d7e196c81dc94ff6eacaec2157.png


Rey's Hightower #6 gameME profile / Hightower #10 gameME profile - ranked #16 on HT6, and #7 on HT10

For: disabling random crits, adding an AFK manager. Against: removing random spread, adding class limits

cb179a89277a05b0a17d42433b6db3da.png


Grack's Hightower #6 gameME profile / Hightower #10 gameME profile

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits

f4bf7190f8983f651372be130c34162a.png

95406574829bcb12fce3d60b7ca3bedd.png
03a33f67513704324771fc17d28d7179.png
95683f9bb29b27b456c5cabbe662e105.png


Vasy's Hightower #6 gameME profile

For: disabling random crits, adding an AFK manager, removing random spread, adding class limits.

8f6dfdf87adf1fde3e2021f5525b03e2.png


hev's Hightower #6 gameME profile / Hightower #10 gameME profile -
ranked #25 on HT6, and 23 on HT10

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

1db92eb7bc8d2b2e1fcd22956bd84279.png
511e53f0255411f76b1d41341bf9c0a7.png

cdb514d91c0a57174b8d466c83351a1b.png


Davsto's Hightower #6 gameME profile / Hightower #10 gameME profile - ranked #18 on HT6, and #25 on HT10

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits.

95cfe0464bb6eb749c0c3269f8ed9f1e.png
xk8n.png


Nizta's Hightower #6 gameME profile / Hightower #10 gameME profile - ranked #19 on HT10

For: disabling random crits, adding an AFK manager, removing random spread. Neutral: adding class limits.

371c2608fe14012be1a6c9e5dfa73718.png


Psycho's Hightower #6 gameME profile / Hightower #10 gameME profile - currently ranked #2 on HT6, and would be #2 on HT10 had he just played for a few minutes - which is easy to achieve B-)

For: disabling random crits, adding an AFK manager, removing random spread. Against: adding class limits

2e77c13c737b44d3023af0b45203911e.png


matzi's Hightower #6 gameME profile / Hightower #10 gameME profile - ranked #8 on HT6, and #8 on HT10

For: disabling random crits, removing random spread. Against: adding class limits. Neutral/Doesn't mind: adding an AFK manager.

~Final summary~

Total number of people questioned: 25

Number of players FOR:
  • disabling random crits: 24
  • adding an AFK manager: 21
  • adding class limits: 3
  • removing random spread: 20
Number of players AGAINST:
  • disabling random crits: 1
  • adding an AFK manager: 2
  • adding class limits: 22
  • removing random spread: 3
Number of NEUTRAL players/players who DON'T MIND:
  • disabling random crits: 0
  • adding an AFK manager: 2
  • adding class limits: 0
  • removing random spread: 2
As you can see, the suggestions to disable crits and add are pretty much unanimous. Players are HEAVILY agreeing on disabling crits, and likewise they are HEAVILY disagreeing on adding class limits.

Disabling random crits absolutely NEEDS to be implemented, as fast as possible. As far as adding class limits go, even I've changed my mind about them and would not like to see them at all, after seeing the reasons some players gave me.

Adding an AFK manager and removing random spread is a change the players will definitely be happy about, or they just wouldn't mind. Few people seem to dislike this suggestion, and even they aren't THAT strongly against it.

I think this concludes my proof. Disabling random crits is a definite MUST; adding an AFK manager and removing random spread would be a very welcome change, and class limits, well, we can forget I even suggested that in the first place - under no circumstances should this be implemented.

Fin :tada:

this son-of-a-bitch took like 3 hours to write :/
 
  • Informative
Reactions: TBotV63
Doesn't care about: removing random spread - I think I will count this as a positive vote though, as most of the people are for this, and I am for it personally as well, so B-)

smh my dude, that is not how you conduct a survey. But overall seems pretty clear, 10/10 post would read again.
 
Status
Not open for further replies.

Users who are viewing this thread