TF2 Blog Balance Changes (1 Viewer)

Oh no....oh no....no...no... So many nerfs
 
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Oh no....oh no....no...no... So many nerfs

Nerfs yeah, but the changes in general I love so much.

To be honest, the fact that valve is giving us pre-update blog posts about the actual update BASED ON OUR FEEDBACK is a thing to be excited for. They've never done that in the past.

And again, there are plenty of nerfs, but I love them, especially the Darwin's nerf because I 'main' sniper and I fucking hate that weapon and i also hated the DR with my life so screw you all crutch ringer mains now
 
Nerfs yeah, but the changes in general I love so much.

To be honest, the fact that valve is giving us pre-update blog posts about the actual update BASED ON OUR FEEDBACK is a thing to be excited for. They've never done that in the past.

And again, there are plenty of nerfs, but I love them, especially the Darwin's nerf because I 'main' sniper and I fucking hate that weapon and i also hated the DR with my life so screw you all crutch ringer mains now
I 'main' Spy....My DR, and also the update screws with FF2 since that atomiser jump was normally combined with winger to get some goombas
 
the update

What update? These are pre-update notes/information.

"This is a work-in-progress; items may change prior to release." and "we're going talk about changes while we’re still working on them" and "Please continue to send us your feedback through the Contact Form on the right taskbar (under "Contact Us")"
 
What update? These are pre-update notes/information.
Notes of an unreleased update. There is your update, just not out yet. No need to be an ass by quoting with a huge font size implying one's lack of ability to read.
 
I'm tired leave me alone, I mostly skim read stuff and normally always miss important details. That's where I always go wrong with in exams
 
Notes of an unreleased update. There is your update, just not out yet. No need to be an ass by quoting with a huge font size implying one's lack of ability to read.
I didnt quote those because of his inability to read, yet to state that not all is dark and imply that they may not yet be happy with the supposed changes they will bring in the new update.
 
I like this.
 
I'm a huge fan of the majority of the changes, especially to crit-a-cola, kinda upset about the rescue ranger nerf but it sure was needed
 
"Being hit by a long-range ball (more often than not) ends up feeling random, rather than skilled."

"This weapon is capable of high burst-damage under what sometimes seems like random conditions"

Someone has to bring up the fact that the company which actively forces random crits, the worst shit aspect of the game, onto servers, is complaining about certain weapon effects feeling random.
 
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I'm just happy the Darwin's Danger Shield isn't going to be stupidly annoying to play against as a sniper.
 
I hope they'll buff the Ullapull Caber since nobody uses it from a long time.

A good balance should be:

  • + Weapon regenerating every 10 seconds after use on a player
  • + Weapon regenerating every 8 seconds after use on a wall
  • - No random crits
  • - 25% less of Attack Speed
 
I hope they'll buff the Ullapull Caber since nobody uses it from a long time.

A good balance should be:

  • + Weapon regenerating every 10 seconds after use on a player
  • + Weapon regenerating every 5 seconds after use on a wall
  • - No random crits
  • - 25% less of Attack Speed
If you really want to change its regeneration, it shouldn't be 10 seconds. That's too little.

Somewhere around 30 seconds, in general, should be just fine.
 
If you really want to change its regeneration, it shouldn't be 10 seconds. That's too little.

Somewhere around 30 seconds, in general, should be just fine.

It hasn't even got a regeneration stat. :I

The damage is still the default so I think it's actually not OP and it's well balanced
 

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