Declined Suggestion for dodgeballserver #4 (1 Viewer)

Trial phase for autoslay

  • Yes

    Votes: 2 22.2%
  • No

    Votes: 7 77.8%

  • Total voters
    9
  • Poll closed .
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Because that would most likely cause a ton of odd bug reports that somone couldn't deflect a rocket.
I think you're underestimating the brain capacity of an average dodgeball player; it's not that hard to deduct:
  • M2 doesn't work when not targeted
  • You can spam M2 as much as you want while targeted
In addition to that, we only get notified of the reflect (steal or not) after it has happened. We would have to modify the Dodgeball plugin such as to not create a race condition. That means we'd have to deploy a new version of the Dodgeball plugin.
Not sure what you mean by that. If stealing becomes impossible, such information would be rudimentary.
And changing the dodgeball plugin might be necessary for the slaying alternative as well.

I believe that Evert's suggestion above although in the right direction, is a little too...much.
So slaying someone for reflecting someone else's rocket, resulting in him/her not being able to play for the rest of the round is not "too...much"?

Anyway, I gave my input. You guys have to decide, ofc. :)
 
I think you're underestimating the brain capacity of an average dodgeball player; it's not that hard to deduct:
  • M2 doesn't work when not targeted
  • You can spam M2 as much as you want while targeted

It is apparently already hard enough to deduce from a fat message and a slay that one was in breach of the rules or to even realise whether there is a beep, so I have my doubts about that.
 
What about some sort of small visual cue? for those that do not in fact play with said beep or sound like myself.

@Evert well essentially yeah... I specifically mean disabling players from being able to reflect altogether that I think is a bit much, I am all for a good slaying (preferably automated!) I'm aware of how backwards that sounds but that is how I would like to see it :p

this is likely due to my love of watching completely unaware players run towards the center intent on saving their teammates (read: stealing) only for them to flop to the ground screaming "WTF"
 
Question!

Let's say the rocket is coming to TBot, and Tbot force kills himself (like the bully he is). The rocket changes direction to Crypt, and Crypt steals TBot's rocket to save his life. By doing so, Crypt is slain.

If the auto-slay steal detection is placed, what happens to all the Crypt's? A steal like that is unavoidable and justifiable.
 
Question!

Let's say the rocket is coming to TBot, and Tbot force kills himself (like the bully he is). The rocket changes direction to Crypt, and Crypt steals TBot's rocket to save his life. By doing so, Crypt is slain.

If the auto-slay steal detection is placed, what happens to all the Crypt's? A steal like that is unavoidable and justifiable.

no admin? !call tbot Team Killing
and suck it up till big boss man arrives
(as is the case with stealing Currently)

yes?
/rplayer crypt, !slap tbot 106


Exact same scenario as with stealing currently, but less I'd reckon. People get slayed now on occasion for the reason you stated all the same
 
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Exact same scenario as with stealing currently, but less I'd reckon. People get slayed now on occasion for the reason you stated all the same
They don't get slain because they're already dead. They do however get warned, and if they continue they win a one way ticket out of the server to Lighty's torment chamber. But yes, I agree that they should notify an admin; however, it would be rather frustrating if no admin is available, and the team-killers continue.

@TBotV63, do all rockets that steer directions vanish? For instance, players who rolls explode, change teams or leave the server?
 
@TBotV63, do all rockets that steer directions vanish? For instance, players who rolls explode, change teams or leave the server?

Due to the way it is set up, yes. Basically if the target dies by any means other than the rocket it will vanish.
 
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Question!

Let's say the rocket is coming to TBot, and Tbot force kills himself (like the bully he is). The rocket changes direction to Crypt, and Crypt steals TBot's rocket to save his life. By doing so, Crypt is slain.

If the auto-slay steal detection is placed, what happens to all the Crypt's? A steal like that is unavoidable and justifiable.
The g_iRocketTarget variable in the plugin is always correct. As soon as the rocket redirects towards you, you become the new target so it wouldn't be stealing anymore.

I have no idea what everybody else is saying now. Looks like I'm missing something lol
 
The g_iRocketTarget variable in the plugin is always correct. As soon as the rocket redirects towards you, you become the new target so it wouldn't be stealing anymore.

We actually destroy the rocket instead of redirecting it in the modified version. Also, the steal detection doesn't go by the g_iRocketTarget.
 
We actually destroy the rocket instead of redirecting it in the modified version. Also, the steal detection doesn't go by the g_iRocketTarget.
Oh so your dodgeball version is already a modified version? That makes sense I guess.
srry for the spam lel
 
PS I feel like these polls are rather odd because the people that read/vote in them are usually tight-knit groups(admins). I don't feel like it reaches out to its target audience and therefore not get an accurate representation of the people's votes.

I asked some regulars and experienced dodgeball players:

Callum - no kill me now if u add it. it stops fun like melee protecting. automated system is not worth. trust me duck had it. i was rank 1 duck
Guncat - I think its a good idear because when your rockets cant be stolen there wont be any kill stealing /block killing and stuff i guess. Walls are pretty much useless. Just get out of the way its not that hard to avoud those rockets
Marki - no because sometimes you can steal to save yourself
Shad - no. obvious reasons. slay when there will be people walling. less work for admins. less work for me. it might be unreliable. and ofc less people. and i like to keep myself busy. and theres no reason to be a db admin. so yeah, a no from me
Sol - No, because autoslay does not distinguish between justified stealing and assholes
TheHelpfulHelper - No, because saving someone that is frozen/stm is ok, and sometimes the plugin messes up so it would kill you in many situations, when it shouldnt. (hypothetically, all the bugs are fixed) Still no.
Undertale Trash - think it'd be a little glitchy imo. for example if some1 is frozen. I don't really think it's that neccesary. ima go with no.

It all comes down to the exceptions, which people want to keep as they make dodgeball more fun. If there is no objection, these votes will be added to the poll when it ends but it looks clear where this is headed.

edit: actually I think callum already voted
 
It all comes down to the exceptions, which people want to keep as they make dodgeball more fun. If there is no objection, these votes will be added to the poll when it ends but it looks clear where this is headed.

No objections here. Though I would very much like to see SOMETHING in place to keep the peace when no member of staff is available. Had a discussion with @TBotV63 in which he mentioned some interesting things. Unlike Shad I can't find it in me to record demos, proof or whatever to report them when all I want to do is just hop on and play some ball. I think I speak for a large portion of players when I say an option to deal with excessive rulebreakers as a whole would be a more-than-welcome addition

So perhaps something in the direction of votekicks? Requiring the vast majority for the vote to go through? (e.g. 80% of votes required with at least x amount of players on the server). At least that way we, the players, would be able to immediately deal with extreme cases of hacking/stealing/etc on our own accord when no staff is available both ingame or on the forums. Thoughts?
 
Maybe we could count the number of steals during a round/map and allow votekick on a player who stole more than the threshold?
Kicking a player won't do much; they can simply reconnect.
 
Kicking a player won't do much; they can simply reconnect.

Add a low treshold (> 50% should be enough, no need for 60% or even 80% etc.) to kick someone who stole too often and a 10 minute (unlogged) ban from rejoining and maybe people will think twice.
 
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Closing this as the poll results are clear. I will make a new thread for the new suggestion so we don't get mixed up.
 
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