Loads of JB bugs (1 Viewer)

Status
Not open for further replies.

Ranger Ciri

Well-Known Member
Joined
May 9, 2016
Messages
334
Ever since the new plugin was installed, there were more bugs in the game.

* After lr is given, freeday particles are usually removed

* Some guards are usually muted

* Dead people can talk in voicechat

* Rebel status likes to go away sometimes from the rebellers

* Rebel status warps onto other players (will stay in the air when you move away)

* Freedays (when given others freedays) can sometimes not have any particles at the start of the round and given an evilbeam.

Hope these issues will get fixed eventually, if there's anything I forgot to mention please let me know.
 
  • Agree
  • Like
Reactions: TBotV63 and Satan
* Freedays (when given others freedays) can sometimes not have any particles at the start of the round and given an evilbeam.
Freedays dont even get their freeday. It's not uncommon that I have to manually give freeday once and a while too, because the pluging didnt give them it (Guards can damage them and no sparkles).
 
  • Like
Reactions: TBotV63
After lr is given, freeday particles are usually removed

On the current Freeday, right? I have an idea why this might be happening. Does this only happen with certain LRs or with all?
Some guards are usually muted
Is there a pattern to this? More info? Donators, Admins, etc? There was one buggy admin check in the unmute routine that is removed in our branch.
Dead people can talk in voicechat
Will look into, might be fixed on the dev branch.
Rebel status likes to go away sometimes from the rebellers
It should be removed on a timer as far as I'm aware. Would be great if you could confirm any patterns. It should be removed after 45 seconds or a minute iirc.
Rebel status warps onto other players (will stay in the air when you move away)

Not entirely sure how this is meant. Just the particle? Or the actual status?
Freedays (when given others freedays) can sometimes not have any particles at the start of the round and given an evilbeam.

I think Madact mentioned this, it is not yet fixed on our branch.

Thanks for the report :)
 
Last edited:
On the current Freeday, right? I have an idea why this might be happening. Does this only happen with certain LRs or with all?

Quite sure it's with both freeday for yourself and for others

Is there a pattern to this? More info? Donators, Admins, etc? There was one buggy admin check in the unmute routine that is removed in our branch.

From what I know, donators and admins are never muted. For some reason it's usually the same people that are muted, though it could happen to anyone in BLU.

It should be removed on a timer as far as I'm aware. Would be great if you could confirm any patterns. It should be removed after 45 seconds or a minute iirc.

Yeah, it has to be 45 seconds when it says in chat that the rebel status has been removed.

Not entirely sure how this is meant. Just the particle? Or the actual status?

The red glowing particles teleports to what I believe a random player as if he was a rebeller, once he moves it stays in that spot. So just the particle.
 
  • Useful
Reactions: TBotV63
I dont wana bitch, but at this time every time there's a freeday, I have to manually /givefreeday (person)

and when I give them freeday (all the time) they usually lose it mid round and I have to give them again..

Sorry for bitching but, I had to :O
 
Status
Not open for further replies.

Users who are viewing this thread