Freak Fortress weapon removal (1 Viewer)

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Honestly in place of removing why don't just replace the stun with a slow, so engies can outrun the hale in place of making him unable to do ANYTHING (except the heavy hales then).

This would still give the weapon a purpose but not annoying the living shit out of the players

That would be hella' sweet Swaggy.
I wouldn't mind this as a Engineer and a Hale.
Both happy.
 
Honestly in place of removing why don't just replace the stun with a slow, so engies can outrun the hale in place of making him unable to do ANYTHING (except the heavy hales then).

This would still give the weapon a purpose but not annoying the living shit out of the players
That's actually a really great idea, it should keep the riots at bay!
 
The thing is with that idea, is there an update that actually exists with that type of patch for the weapon? Will a patch need to be made specifically for Panda-Community?
 
After what happend today again... I just like to see this weapon completly removed from the gamemode itself.
Being stunned in a rage and not able to move at all and getting bonked to death is what I call gamebreaking.

If it can't be nerved in a good way I would suggest in just removing it for the time being and get it back up if we have fixed the issue.
 
Having Done it myself on Uberpirates servers, its game breaking but as said above like what Swaggs said it would be better to replace with a slow effect like the Natasha, I've played against it once and the best way to beat it is to not face the engie till it's just him or get lucky and have a ranged hale
 
I rather want to see Mlg sniper and Nopeengi getting removed first, but this too.
 
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