Bastion
Member
- Joined
- Nov 20, 2015
- Messages
- 10
Hello Gentlemen, I am Bastion.
I am a Freelance map maker/ Level designer living in England, I have been playing Team fortress for a number of years and have stumbled onto this community in the search for new and interesting experiences as well as inspirations for new map concepts.
I have been to multiple communities and in the progress of stepping away from my previous community which I stuck with for one year, mainly due to the removal of the server I directed for them (Fallout 4 got us).
These days I am mainly focused around maps and playing community made experiences.
Regarding mapping, I have been making maps for years, my work expanding over most valve made games, I'll leave you a few image examples to check out.
Deathrun_Bunker
De_Remains
RP_Highlands
De_Aqueduct
No clue what this one is, quite old one of me messing about in tf2 hammer
A speed-mapping based in Half-Life 2's canals section. Done in a hour
Anyway! If you have any questions or fancy a chat, let me know!
I am a Freelance map maker/ Level designer living in England, I have been playing Team fortress for a number of years and have stumbled onto this community in the search for new and interesting experiences as well as inspirations for new map concepts.
I have been to multiple communities and in the progress of stepping away from my previous community which I stuck with for one year, mainly due to the removal of the server I directed for them (Fallout 4 got us).
These days I am mainly focused around maps and playing community made experiences.
Regarding mapping, I have been making maps for years, my work expanding over most valve made games, I'll leave you a few image examples to check out.
Deathrun_Bunker
De_Remains
RP_Highlands
De_Aqueduct
No clue what this one is, quite old one of me messing about in tf2 hammer
A speed-mapping based in Half-Life 2's canals section. Done in a hour
Anyway! If you have any questions or fancy a chat, let me know!