How to make an Open Fortress Jailbreak Map (1 Viewer)

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Hello! Today, I was playing Jailbreak, and someone asked if anyone had created an Open Fortress jailbreak map. I was very interested in this, but I knew that many people didn't know how to even make an Open Fortress map to begin with!

So, to begin, the first thing you're going to need is the ability to create Open Fortress maps. To do this, watch this to it's end. Once you've done that, you can start.

Next, you will need to create a layout for the map. This is basic mapping, but you'd be surprised how often many people just try to wing it. By planning your maps, you add a quality to your map that would take a while of tweaking to get while just winging it.

Now, to really get good with open fortress map making, you will need to open your modified hammer. Once you've done this, follow this: Press File > Open > maps_src > zoo_OpenFortress_gameplay.vmf. This amazing ''map'' has nearly everything you'll need for a basic map. Things such as weapons, powerups, entities and more.

Finally, to really get an authentic jailbreak experience, you'll need this entity: of_logic_loadout. This entity controls what mercs can and cannot begin with weapon wise. Open it up and for Weapon 1 type tf_weapon_crowbar. There, now you have a basic jailbreak map.


--(Extras)--


But, we're not done yet. Go back into zoo_OpenFortress_gameplay.vmf and copy any of the weapons. Now, go back to your map and press Ctrl+V. Ungroup and double click on the weapon. Change it to any of the weapons (this will be for any secret you do, or a basic armory. I would say the smart guns to give them are the Railgun, Pistol, anything that requires aim. Stay clear of things like the Chainsaw, because that really doesn't require skill and will just make it harder to rebel, something that you should also keep in mind when balancing your map).

Now, this is the part where I dive into non-tested things. So, just mess around with these ones.

player_speedmod
I'm pretty sure this one has some usage in balancing maps.

team_round_timer
I believe this one sets a time that resets the round upon ending.

shadow_control
disabling shadows could help for players with a low end computer.

tf_pumpkin_bomb
This one's a basic one, but I like these. Not sure if it's possible to make them not instantly kill people, though.

dm_music_manager
use this to allow music while waiting for more players! Probably... music\maps\mannrobics_map.wav or something, I like that one.

env_message
Pretty sure this is used in Space Jail when prisoners break into armory. Using this could possibly balance your map.

env_microphone
Possibly stop ear rape? Idk, just try it.


--(How to actually create the minigames)--


Vs. Sentry: In my opinion, one of the easiest ones to make. obj_sentrygun, obj_dispenser, and obj_teleport are all you're going to need to make one of these. In games like deathrun, Just make sure there's a way to end the game, because you might have a situation where a spy is ubered, a sentrygun has infinite health, and the map breaks (jb_orange's earlier builds for example).

Deathrun: trigger_hurt & func_button are some basics. Just go to the output area of the button, and make sure it activates the hurt. Once you've done that, you have a simple trap. func_rotating and func_breakable should also be considered, you don't want a boring mini-game, now do you? Oh, wait, 9-Square.

9-Square: logic_random, func_breakable, and func_button. You'll need those, but I wouldn't recommend this for your map. It's a really overused ''I don't want to be warden'' minigame, or a quick end to spy free-days. If you REALLY want to, go for it, but it's just not worth it for the effort you'll put in.

Medic room: Just do a negative trigger_hurt. Very simple

Minefield: I'm pretty sure env_explosion will help you, but if you just want a ''Bleed Field'' or something quiet, just use trigger_hurts.

Dodgeball: func_physbox. Just disable the +use thing, and don't allow bullet penetration. Don't want any accidental freekills.

Sweeper: Prolly the second most simple game, just use func_rotate, and make sure it hurts people. You should also make sure the water hurts you, and maybe make it so nobody can caber out of it.

Stairway to heaven & Obby: Actually, I change my mind. These are actually the easiest games to make. A simple trigger_hurt, and make some pillars. Easy. Maybe add some flare later on, but this will suffice.



And that's about it. Have a fun mapping experience everyone!



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