To be honest, it would probably be the second least played hale after Major Crits/Mimicer.
Projectile + timing based hales dont really have any place in FF2 since no one wants to bother to learn how to sticky jump (in this instance).
Current Steam name: Monke
SteamID (Unique ID on HlStatsx): STEAM_0:0:422718419
Which server the rule was broken on: Freak Fortress 2
Any useful links such as their HLStats profile / SourceBans search:
HLSTATS: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=285406
The...
Current Steam name: Zonts
SteamID (Unique ID on HlStatsx): STEAM_0:0:444955352
Which server the rule was broken on: Freak Fortress 2
Any useful links such as their HLStats profile / SourceBans search:
HLSTATS: https://hlstats.panda-community.com/hlstats.php?mode=playerinfo&player=250029
The...
- Fixed projectiles (rockets, arrows, rays...) being eaten by basic world geometry (e.g a rocket would disappear without an explosion if it touched wood/walls/platforms)
*kudos to Sir Jaeden and @Otis The Guy
***Minor adjustments***
- Fixed see-through hole in a displacement
- Fixed...
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